Battle for Dazar'alor Part 2

Battle of Dazar’alor Raid- Part 2

Oswin Öswin@Illidan Musing of a Priest, World of Warcraft Leave a Comment

I finally finished the last three bosses of the raid; if there are any other casual raiders out there…you can feel my frustration of being stuck in pugs, trying to work on getting in the raid with your busy guild (when they have a spot), and just downing these tough bosses without a consistent raid team. –Rant over– So this is the part of the raid that is played as Alliance (Alliance players will transform into the Horde, just like we did for the middle section of the raid.)

The seventh boss of the raid is High Tinker Mekkartorque, and communication is key; not only for this fight but the entire last half of the raid. On this fight, watch out for the cannon, as long as you move away your healers will be happy and you’ll live to keep on fighting. Also, watch out for blast off, basically if you see a circle on the ground…move! Healers should also be ready to use Healing CDs here because there is so much damage going out. If you get the wormhole, go to the center, so hopefully, everyone can still take out their debuffs on time. **The most important part of the fight is breaking LOS to drop off your gigavolt charge. This stuff can spread like cancer so quickly and slowly it’ll just start destroying the raid.  Make sure you deal with the sparkbots, knockbacks and roots are the best cc for them. Once the members of the raid are shrunk to deal with the bots, the team has to be ready to help them self-destruct. When the 3 people go in, they should be given a mark for a couple of reasons (1, so people don’t run over them and stun them. 2, when their code is getting called out, they know easily which code is for which bot).  Phase two is so hectic…it’s dodge, dodge, dodge…raid awareness during this phase will make or break your team.

The eighth boss of the raid is the Stormwall Blockade is so unforgiving. You’ll start out by splitting your raid up fairly even to deal with the two ships. No matter which ship you’re on you need to be prepared for the mini bosses…run out debuffs, interrupt, kill the adds, and dodge all the bad stuff.

On Heroic you’ll be fighting both bosses as they’ll swap ships at 50% health…and they don’t share hp; make sure you tell a team to hold back or push when needed; you’ll also need to watch their hp as they get close to dying. Your team will want transitions to be smooth and within a couple of seconds of each other. When they’re both taken care of, click the orb as you face the actual boss in the center platform; before you interrupt the boss allow healers to use a channel pot and then start the encounter with an interrupt.

Kill him before he reaches 100% energy or it will be a wipe.

Move as a group to drop the sea swell patches and make sure you’re not in them when it lands. Use storm’s wail debuff to clear the patches; however, don’t spawn your add directly in front of the boss. Use the debuff to start clearing in the front and then make your way farther back. This add can be slowed but should be killed before reaching the boss, or he gains a bunch of energy; when the add dies it will leave an electric orb on the ground that pulsates damage, as the stacks get higher on the raid, healers will need to use CDs… when you have more than one add at a time it becomes a little harder to manage because the orbs can start to cause a lot of damage as the stacks get higher more quickly. Having the tanks drop their debuffs on the adds makes dealing with them so much easier. Help soak the ire of deep (huge water drop) and this is the fight. Not too bad for a second to last boss and for our team it felt easier than the seventh boss.

The ninth boss of the raid is Jaina…and as a true horde player, I’m so glad she was the final boss. First, you start off on a ship fighting Jaina and some adds. The adds drop bombs that need to be picked up and thrown overboard; kill these adds and use cc to make this phase easier. There will be other Alliance ships attacking you and you should dodge the bad on the ground and have players jump in the vehicles on the side to help destroy the Alliance ships; on heroic you have to land 6 hits to sink the attacking boat. If you get the comet debuff, help clear the fire patches so your team has more room to move around (just don’t run over other debuffed players). It’s also very important that you leave at least one fire patch for players to remove their chilling touch debuffs and not become frozen (clear it before 20stacks, and don’t drop below 80% if you have 20 or you’ll be frozen for 30s.

When Jaina does the ring of ice cast, get out of it. The animation is huge and there’s no way to miss it; therefore, no excuse to get frozen and if you run out and into a fire patch you can avoid being rooted as well.

Jaina will randomly root people and these people need to be quickly dispelled so they can dodge what needs to be dodged. Phase two starts when Jaina runs away and you have to follow her. There’s some pretty cool cinematics here as you get to chase her down; dodge the tornados and glacial shards as you stay with the group, visibility is limited during this phase. Once you reach her and interrupt her, the next phase begins. During this phase, the RL has to coordinate which barrels will be blown up and when. Everyone needs to be aware of the plan to keep coms clear for call outs and. These barrels will be essential in resetting your chilling touch debuff so the entire raid isn’t just standing somewhere frozen and useless move away from it before it explodes. You’ll push her into the last phase at 30% when she teleports to the middle and resets everyone’s stacks. When she starts casting flash freeze, you’ll want to start destroying the ice wall and make more room to get away from the freeze. You’ll free Nathanos and then someone needs to interrupt Jaina’s flash freeze. Also interrupt the water elemental and watch out for the arcane barrage on the ground; after the elemental is dead someone can interrupt Jaina to begin the last phase. During this phase, there are no more heat sources…so it’s important to help free players if they become frozen (ESP the TANKS!). This last part of the fight it’s important for the RL to have a plan for how you’re dealing with the ice shards and undoubtedly being frozen. As long as everyone is on board, knows their role…dodges, keep up with stacks and helps to kill the boss it is a smooth fight. For an end of raid boss, she’s pretty chill XD.

I loved this raid and I can’t wait to fight all of the bosses on mythic. How did you enjoy this raid? Share your comments, tips, and any input you have with us. 🙂

Battle of Dazar’alor Raid- Part 1

Battle of Dazar’alor Raid- Part 1

Oswin Öswin@Illidan Musing of a Priest, World of Warcraft Leave a Comment

Sorry it has taken me so long to finally bring out a small raid guide for the Battle of Dazar’alor, like many others around this time of year…the flu has kicked my butt. Now that I’m back and finally had a chance to check it all out, I’m here to briefly go over the raid. So the Battle of Dazar’alor is unique for each faction (I haven’t played as Alliance, yet); the Horde defends Zuldazar, while the Alliance attacks it. The first branch of the raid is 3 encounters, here they are. The first boss is the Champion of Light battle; this feels like the easiest raid boss this entire expansion. The boss is Frida Ironbellows & her adds for the Horde. Basically, one tank takes the adds to the other side of the room (at least 30yds apart) and you keep your back to them to negate the blinding mechanic. Swap between the boss and adds depending on which seal is active. Kill the adds during the Seal of Reckoning phase, swap back to the boss during Seal of Retribution (boss always starts in this phase). Dodge the wave of light, use bloodlust and kill the boss. The next boss is Grong, both factions fight this boss in either nature or shadow (Alliance). Be stacked with at least one other person throughout this encounter to avoid the fear, but the bigger the stack groups (melee), the more damage that goes out to people around them during the reverberating slam. The range players have to watch out for the seeker missile, just move as quick as you can (the floor is lava). Healing cds should go out during the tantrum, but that’s about it for this encounter. The third boss is the Jadefire Masters. A mage and a monk are who you are up against, keep the monk’s hp lower than the mage’s throughout the entire encounter (they do not share hp). The tanks should know what they’re doing before this fight, but you don’t have to worry too much about the monk, other than making sure you are killing him and kiting his tiger away from the raid most CCs work on the tiger, so you can help the player get away, if it’s not you. The mage will have a few abilities you should watch out for when it teleports, swap damage to it to work on the absorption shield so that you can interrupt the pyroblast (which really hurts). Healers should also dispel debuffs with the least amount of time left. Rogues and hunters should help trigger the traps and clear the room if you don’t have these to help, then the raid should just take turns allowing full health people help clear. Swap to the living bombs asap and listen to the raid lead for better directions. Follow through the maze with your team, some classes can skip ahead; there’s no rush during this phase…but it can be super annoying. Now the bosses transform and the raid starts taking more damage; sidestep the fire breath, and everyone should try to kill the monk now. Now things get freaky, if you’re Horde, you going to turn into the Alliance for the next part of the raid. You talk to a scout and you’ll turn into a member of the Alliance along with Alliance racials to play through the flashback. Here’s a table of what you will become. So Opulence is the encounter where the raid is split into two parts, each group working on their own mini boss, use the jewels for the buffs. Make sure you know which gem you are to select, for dps the default is the emerald to increase your dps. Stay with your group as the mini-boss moves, watch out for the traps, drop off bad debuffs towards outside of room. Healers dispel ASAP & make sure when you use the amethyst gem you give everyone a heal so they get the 90% DR buff. The mini-boss contructs should die relatively in a close time frame and then everyone moves to the last room and stack behind the boss. Move out if you get the gold debuff and drop it on outside of room. Stacking makes it easy to deal with the shower mechanic that more people soaking means less damage and also to kill the adds quickly. During the Wail of Greed the healer needs to use the amethyst buff again and get raid wide healing CDs going. This boss takes a little preparation and coordination, but once that’s under control it’s a pretty fun encounter. The fifth encounter is the Conclave of the Chosen, you will be fighting four bosses, but only two at a given time. The bosses need to be at least 7 yards apart to avoid buffing them making them take less damage and do more to the raid. Each time one boss dies, a new one joins the fight and will heal the other one. So the raid should all focus down the same Loa. When a boss dies the healers should be prepared for the damage that hits the entire raid, probably using at least one healer CD every time. Paku needs to be purged when he has the gift of the wind buff, or let a mage spellsteal it and get a nice dps boost. When Paku has his wrath and spawns the bird, get within 10 yards of it to avoid damage. If you get Gonk’s debuff, run at least 8 yards away from everyone. Gonk’s wrath is going to spawn raptors that fixate on players…all dps kill these ASAP and use CCs, while the targeted kites and tries to run away to keep the raptors away from other raptors (run towards opposite marks and call them).  Make sure that you’re never in front of Kimbul to avoid the claw debuff. Kimbul’s wrath means that anyone with a mark needs to be spread and no one else needs to be within 5 yards of them. You will kill another Loa and then, Akunda will join the fight and cast mind wipe on players (dispel healers first so they can help dispel others). Akunda’s wrath, spread out away from the raid if you have the debuff and everyone should dodge the orbs. Now you’ll kill the remaining boss with the highest stacks, recover and kill the last boss. This is a challenging boss because so much is dependant on timing in this fight. The sixth boss and the last boss of the second part of the raid is King Rastakhan. There will be a few adds that spawn before the boss, they should all get stacked up together and just cleave as heavily as possible for the first part of the fight. When the totem spawns, avoid its fire and kill it ASAP. When toads spawn, move out of their way. If seal of purification is on you, move away from the raid and take it like a champ. Healers should watch out for players that get the ax debuff and get them above 90% hp ASAP. Everyone stack up for the meteor leap to share the damage. Phase two starts with Bwonsamdi joining in, and everyone except the tank taking him & maybe a healer or two to help tank stay alive should get away (he debuffs those within 30 yards). Bwonsamdi is immune during this phase so everyone should be focusing on killing Rastakhan. If you get a death rift (put it where your raid lead tells you, probably on Bwonsamdi’s part of the room). Kill the zombie totems and cc the player it mind controls; be spread for the plague of fire so it doesn’t jump to the entire raid. Phase 3 will start when Rastakhan hits 60% health and Bwonsambdi takes half the raid (closest to him) with him to the death realm. You’ll want a couple of healers and the rest dps (no tank). The people down here can remove their dot by stepping into the death rifts that were placed earlier, but each time someone enters one the entire raid takes a hit of damage. All players in both realms should be avoiding the orbs floating around as much as possible. When Bwonsamdi casts inevitable end to be as far away and keep running away, if you get too close to him, it is instant death.  In the living realm, there are more adds to kill interrupt what you can and everyone should help soak the seals of Bwonsamdi. Everyone move out of the shadow smash, the big circle (will make you take 75% reduced healing). Try to put the death doors near the others if you can, or towards the outside of the room, if you can’t. When Bwonsamdi hits 50% everyone is back together for the final phase, if any adds are up-kill them, then kill the boss…keep your eyes open for all the previous abilities….This fight is so hectic and there is so much stuff to dodge and so much stuff going on. This fight was hard but very interesting. Let me know how you feel about the raid so far. And I’ll be back soon to finish up the raid. 🙂
Tides of Vengeance Part 2

Patch Day is Coming Up… What can you expect?

Oswin Öswin@Illidan Musing of a Priest, World of Warcraft Leave a Comment

Tides of Vengeance Part 2 is going live in just two days! What can you expect? Up first is the new and exciting raid, Battle of Dazar’alor! This raid will be an encounter that is unique for each faction. The Alliance will be fighting in the center of the Zandalari empire. While the Horde jumps to defend the city from the onslaught; the best part of this new raid is you will have the option to play through the opposite faction’s viewpoint. I have never seen a raid quite like this and I’m super excited to dig into it, but more on that later. What else is coming with the patch? PvP and Mythic Keystone Dungeons season are finally rolling over to Season 2! With the new PvP season starting, players can look forward to their rewards for the previous season, including some pretty sweet mounts. Also with weekly caches, you’ll now earn a Quartermaster’s Coin, which is collected to upgrade this season’s Sinister Gladiator set. For dungeons, the affix sounds pretty sweet to be completely honest and I can’t wait to see it in action. It is called Reaping, and Bwonsamdi is ready to bring back the spirits of enemies that you’ve already killed and give them a final chance to destroy you. Azerite armor is getting an update as well–a fifth ring that has brand new traits, these epic Azerite pieces are from PvP, the new raid, Daily Emissaries, and the keystone vendor. These will also help boost you to the new max ilvl 425. The level of gear will be adjusted as follows, from dungeons: normal-340, heroic-355, & mythic-370. During the first week of Season 2, the rewards are capped at Mythic 6 (ilvl 385), these will be the same for PvP. I’ll be updating you all soon with what to expect more in-depth for the Battle of Dazar’alor. How excited are you for new content? Is your raid team prepared to dominate this new raid? Leave some comments below and let us know how you feel.
Bungie Splits from Activision

Bungie Splits from Activision

Oswin Öswin@Illidan Musing of a Priest, World of Warcraft Leave a Comment

Ok, so my question is, “What’s going on with Bungie?” This seems to be a reoccurring theme with this company. Back in 2007, Bungie left Microsoft because it wanted to become an independent company. When they left, the also left behind their publishing rights for Halo. Then, three years later, in 2010, they enter into an exclusive publishing deal with a ten-year agreement partnering them to Activision. After a couple of years in this agreement, the Destiny franchise was born. Destiny has been a wildly popular and successful game franchise, but despite their great success, change is on the way.  Last year, Bungie announced that it was also partnering with NetEase, which is a Chinese operated company that runs games like Overwatch and World of Warcraft. Now, Bungie and Activision are calling it quits on their ten-year agreement, one year earlier than expected. What has prompted this great split, and more importantly, what does this mean for the loyal fans of Destiny? For fans of Destiny on PC, Blizzard has stepped in to reassure you will receive full customer support on Battle.net and you are not expected to see any interruptions to service or play. The official statement from Bungie is, “With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects.” For me, it’s hard to read this as anything other than Activision is trying to jump ship, why else leave such a successful business? Despite this rare end to a beautiful partnership, Destiny director Luke Smith tweeted, “Guardians make their own fate.” A famous line from the game that resonates in the heart of all Destiny fans. Hopefully, Bungie is prepared to step up to the plate and continue to publish great game quality and content that we’ve seen from them in the past. Despite these changes for Bungie, Destiny 3 is still expected to release in 2020. I’m curious to know how other Destiny fans feel about Bungie and Activision parting ways. Do you think Bungie will be able to produce the same or even better content as it has in the past?
Most Anticipated Games for 2019

Most Anticipated Games for 2019

Oswin PC Titles, Playstation, Upcoming Releases Worth Playing, Xbox One Leave a Comment

In just the blink of an eye we will be ringing in the new year, and with it we will be bringing in exciting, new games. Today is about looking to the future, what are the most anticipated games of 2019? While there will be many, I’m just going to talk about a few that I’m excited about and when we can expect to see them.

First up for January, Kingdom Hearts III…for years we’ve been teased, and it’s finally happening. Early this year we will finally be able to play Kingdom Hearts III, this fan favorite is sure to bring joy to hearts everywhere.

Next, I am looking forward to February’s release of the new Cuphead. Cuphead: The Delicious Last Course will be the newest Cuphead game. This a game that took me by surprise, I didn’t expect to find it so gratifying…but it is quite the challenge and the fun, quirky characters really grow on you.

Sometime in March, Tom Clancy’s The Division 2 will be released… this game looks like it’s going to be a blast. The graphics, game play, this game is one of my most looked forward to for probably the entire year.

Finally in April, we will be able to play Mortal Kombat 11. There is not a full trailer release for this game yet, but it promises to be the same great game, but with tons of updated features. For one, you will be able to customize your characters and finally make your own fighter. The next major hit of this game, is that it will of course pick up the story where Mortal Kombat 10 left off. While admittedly, I don’t follow the story much, this game is all about the gore and and sweet, sweet button combos.

A few games have been promised to be out by 2019 Holiday season and among those are Star Wars: Jedi Fallen Order. This game is set to take place, shortly after the events of Revenge of the Sith you will have a target on your back and you’ll need the Force to survive in this fast-paced game.

Every year, technology and innovation push games further towards greatness and every year we get exciting new content and creations. I’m so looking forward to both big and small releases for games, patches, DLC, and so much more. So, if you haven’t seen the game that you’re most looking forward to, please share it below.