Author Archives: Martin

Spreadin’ the Colors: a Total alternative to campaign-style strategy gaming

In my most recent post I made some gripes about the Total War franchise’s inability to fix it’s woefully pedestrian diplomacy model. Frankly, it’s a tired complaint. One so repeated I have come to the earth-shattering conclusion that maybe Total War just isn’t the answer. Don’t get me wrong, I will always love the franchise. […]

Total Whatsit: A Total War what if and wish list

  Let’s play a game. A sort of… Total War Roulette. It’s been over 8 months since the release of the much anticipated Rome II. The award winning title has garnered praise and criticism, with a couple expansions in the bag and perhaps more on the way. And though it’s still a relatively new title, […]

When the Player-Driven-Economist Dreams

ArcheAge
[custom_headline type=”left, center, right” level=”h3″ looks_like=”h5″ accent=”true”] When the player-driven economist dreams-he dreams big. [/custom_headline] When’s the last time you tossed a stone in a stream? It’s a very fundamental desire, a need we all have. We want to make a splash. We want to feel this movement of the river, that’s always changing, is […]